SATurday Graphics

Recapture your misspent youth with SATurday Graphics line of OGL products. SATurday Graphics combines modern design practices with old-school gaming sensibility to create products for gamers of any generation. Maybe you can't spend every Saturday gaming, but you can still make every game day feel like a SATurday!

Location: Ohio, United States

Steven A. Tinner is your average "too many ideas/too little money" gaming geek who finally decided to put his ideas out there and try to make a living at his hobby. He lives with a VERY understanding wife, one ginormous cat, and one squinchy cat.

Tuesday, March 14, 2006

The perfect location and modern land acquisition sports

Work continues on The American Academy of the Arcane.
One issue we're kicking around is where this school should be located. Obviously as the name suggests, the school is American, and will be located in the U.S. of A.
But what's the best site to put a wizard's school in this country?

We've kicked around a few "historically magical" site - Roanoke, Salem, etc.
But would those really be the best places to put a wizards' school?

I don't really want to have the school located in some magical "otherworld" like Hogwarts. This is a game about (mostly) normal American kids and their (mostly) normal American school. I don't want a secret school in a secret location where wizards have to constantly hide their powers from others.

I don't want that, because I really can't see American's acting like that. That air of propriety and minding one's own business is much more a British mindset. The American take on this would be far different. As Biyalistock said "That's it baby! If you got it, flaunt it!"

American's love celebrity. We love fame. Our young wizards wouldn't be hiding away in some dreary castle. They'd be doing lunch and dodging paparazzi! Granted, not every young wizard is going to be in the limelight. In a world where wizards are known to exist, the public will eventually get bored with them. Nonetheless, I'm torn between placing the school in a secluded suburb, and putting it downtown in a bustling metropolis.

One thing's for sure, wherever the school goes, they're going to need room for a state of the art athletic field.
One of the big parts of AAA is going to be their favorite sport - Fateball.
Again, we're still pounding the bugs out of the system, but this is going to be cool!
Take American football, mix in magic and wizards, and you've got one heck of a new sport!
Picture an enlarged running back barrelling down the gridiron. A hasted linebacker rushes to cut him off. A flying opponent swoops in to make the tackle, but the runner telekinetically laterals the ball to his teammate who runs it in for a touchdown!

Fateball is going to be a fast-paced, freewheeling madhouse of a game. We've been stripping football down to the bare bones, and then padding it up with magical mayhem. Fateball will be part of the AAA book itself, but it's looking so cool, we're thinking about releasing it as a stand alone game as well.

OK, enough rumors and gossip. Time for me to get back to work!


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